HP Color Controller

This script expands the customization by adding additional HP bar colors and one additional HP text color to the engine. This allows the developer to change the color depending on the actor’s remaining HP.

Features:

  • Easy to use and configure.
  • Compatibility mode for use with scripts that have their own HP color (Normal only).

Screenshots:

VX Ace:

MV:

Demo:

Pretty self explanatory. No demo needed.

How to Use:

VX Ace:

Place this script under Materials but above main. If you use a script to change the colors, place this script under that too.

After installation, adjust the settings to your liking.

MV:

1. Place the plugin file to your project’s js/plugins folder.
2. On the plugin Manager, place this plugin below any plugin that changes HP Bars as well
(such as Yanfly’s Core Engine). If you don’t have any of these on your project,
you can place it anywhere.
3. After turning it on, save and playtest. If the game didn’t crash after opening the menu and you can see the bars green, the plugin is installed properly. Adjust the settings within the Plugin Manager.
If you wish to use the HP bar colors set by the other script, turn on the compatibility mode by setting it’s value to true. Compatibility mode will simply ignore Normal HP Color 1 and Normal HP Color 2 and will use the preset color (or the other plugin’s color, if it rerouted the selection).

Compatibility:

VX Ace:

Compatible with most scripts. Some gauge scripts that fundamentally change how the bars are drawn (such as the Luna Engine) will render this script not working (your game will still work).

MV:

Tested with RPG Maker MV version 1.3.4. Versions older than 1.3 might work, but I cannot guarantee compatibility. Compatible with most plugins.

Download (VX Ace)

Download (MV) (Gumroad Mirror)

Also available on Ko-fi

Report bugs here (no account required) or on the GitHub repo.

Manual (In English and Greek).